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Contributions
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Designing and implementing frontend and in-game UI systems
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Implementing UI systems focusing on generating dynamic and reusable widgets; Multi-use buttons, dynamic grid systems, tab systems, and item preview widgets
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Working with Engineers to structure complex systems across blueprint and native code; Customization menus (Locker Room), Store screen, Battle Pass menu, and Player Progression (Leagues) displays
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Collaborating with UX to create smooth menu flows while identifying technical requirements
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Constructing UI screens following UI wireframes and utilizing dynamic UI widgets and systems; Frontend Landing Screen, Locker Room Dashboard and sub-category pages, and in-game HUD
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Check out this Youtube video by channel Tales of Lumin - Character Creation & More, which dives into the Locker Room Screen and character customization system:
Tools
Unreal Engine 4 & Blueprints
Confluence
JIRA
Perforce
Adobe XD
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Implementing UI art and animations
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Collaborating with UI Art to import and implement textures to UMG widgets
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Translating Art provided After Effects animations into UMG animations using timelines; Battle Pass and Virtual Currency celebrations, and End-Of-Match animation flow
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